/**
 * edurender
 * RenderState.cpp
 * (c) 2009 J. Brad Byrd
 */

#include "RenderState.h"

er::RenderState::RenderState()
{
	D3DXMatrixIdentity(&m_world);	
	D3DXMatrixIdentity(&m_view);
	D3DXMatrixIdentity(&m_proj);
}
